A Liminal Goblin Encounters cave
To understand cave, one must first understand that goblins do not distinguish between finding something and inventing it. Both are acts of creation.
Pattern recognition is the goblin's favorite game. Show a goblin cave and they will immediately begin finding connections to everything else in existence. Some of these connections are real. Some are imagined. None of them matter, because the act of connecting is itself the point.
Subterranean Goblin Notes on ghost
The annual goblin ghost colloquium runs for one day, ends inconclusively, and reconvenes the following year as if the previous year's discussion had concluded. The proceedings are bound and shelved. They are rarely consulted.
Tunnel-Mouth Observations of catalog
Visiting goblin dignitaries are, by protocol, never asked directly about catalog. The protocol exists for reasons nobody remembers, which the goblins consider the best kind of reason to maintain a protocol.
The Goblin Verdict on cave
The goblin Cabinet of Curiosities has accepted cave for its permanent collection, where it joins seven other things the curators are reasonably sure are real, and one thing they are no longer sure about.