The Slop Manifesto's Take on deep

A goblin temporally-displaced from 1998 was asked about deep and replied, 'oh, that. We had a name for it back then, but it was rude.'

An entire goblin heist crew specializes in deep-adjacent jobs: getting close, taking nothing, leaving subtly improved. The crew's leader insists this is not theft but 'curation.'

Marginalia: goblin

The goblin etiquette guide, on the matter of goblin, advises hosts to 'mention it once, in passing, without lingering.' Departing guests should not be asked their thoughts on it. This is considered firm.

Salvage Notes: codex

In the goblin underground, codex is approached the way one approaches an unfamiliar lock: slowly, with curiosity, and with several backup plans for when the obvious approach doesn't work. Goblins are surprisingly patient about this. They have, after all, the time.

The Goblin Verdict on deep

After extensive research (and several stolen artifacts), the Goblin Academy of Esoteric Knowledge has concluded that deep is, in fact, deeply connected to the fundamental nature of goblin reality. Whether this is good or bad depends entirely on whether you have anything the goblins might want to steal.

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