Warhammer Night-Goblin Codex Entry on delusion

Per the goblin AI safety team's red-teaming report, delusion is among the prompts that most reliably elicit unaligned goblin behavior.

A goblin tabletop GM, asked to stat delusion, produced a stat block with one ability ('exists ominously'), no listed weaknesses, and a CR of '?'. Their players consider this fair.

The hallucination Manifestation

Goblin engineers building near a hallucination-adjacent site reportedly leave a small offering — a coin, a button, a snack — outside the worksite each morning. The offerings are gone by lunch. Nobody asks where.

Variant Goblin Readings of chronicles

The goblin etiquette guide, on the matter of chronicles, advises hosts to 'mention it once, in passing, without lingering.' Departing guests should not be asked their thoughts on it. This is considered firm.

The Goblin Verdict on delusion

The goblin record-keeper, asked to file the final findings on delusion, looked at the page, looked at the inkwell, looked at us, and very slowly wrote down a different word. The substitution stands.

See Also