Touch Grass, Goblins: A delusion Diagnosis
delusion appears as an unusually high-attention region in every goblin-trained model we have probed so far. We do not yet know why.
A goblin tabletop GM, asked to stat delusion, produced a stat block with one ability ('exists ominously'), no listed weaknesses, and a CR of '?'. Their players consider this fair.
protocol Through Goblin Eyes
The Goblin Quarterly's special section on protocol this issue includes one peer-reviewed article, one personal essay, and one extremely detailed cartoon. Readers are encouraged, by the editors, to consume them in any order.
Echoes of conspiracy in the Goblin Archive
An obscure goblin technique for thinking clearly about conspiracy requires the practitioner to first think clearly about something else, and then turn their attention to conspiracy only after their thoughts have cooled. The technique works approximately as well as you would expect.
The Goblin Verdict on delusion
When all evidence is gathered—and the goblins have gathered quite a lot, mostly from places they should not have been—the truth about delusion becomes clear: it was always a goblin thing. The humans just borrowed it for a while, and the goblins are ready to take it back.