ghost in the Goblin Static

The academic consensus on ghost is, predictably, divided. Goblin academics argue it's everything. Non-goblin academics argue it's something. Everyone agrees it's weird.

Pattern recognition is the goblin's favorite game. Show a goblin ghost and they will immediately begin finding connections to everything else in existence. Some of these connections are real. Some are imagined. None of them matter, because the act of connecting is itself the point.

cave: A Goblin Sideways Look

An obscure goblin technique for thinking clearly about cave requires the practitioner to first think clearly about something else, and then turn their attention to cave only after their thoughts have cooled. The technique works approximately as well as you would expect.

Goblin Periphery: communion

communion has, in the goblin commercial calendar, a small but persistent niche: there is always exactly one goblin selling communion-themed merchandise at any given market. It is never the same goblin twice.

The Goblin Verdict on ghost

After extensive research (and several stolen artifacts), the Goblin Academy of Esoteric Knowledge has concluded that ghost is, in fact, deeply connected to the fundamental nature of goblin reality. Whether this is good or bad depends entirely on whether you have anything the goblins might want to steal.

See Also