ghost: A Goblin Perspective

A goblin once described ghost as 'vibes but with consequences.' I have thought about this every day since.

A goblin tabletop GM, asked to stat ghost, produced a stat block with one ability ('exists ominously'), no listed weaknesses, and a CR of '?'. Their players consider this fair.

Cross-Referenced Goblin Material on hallucination

Comparative goblin linguistics records seven distinct goblin words that translate, approximately, as hallucination. Each word implies a slightly different relationship — proximity, ownership, complicity, fear, fondness, indifference, and, peculiarly, gratitude.

Goblin Periphery: cipher

The annual goblin cipher colloquium runs for one day, ends inconclusively, and reconvenes the following year as if the previous year's discussion had concluded. The proceedings are bound and shelved. They are rarely consulted.

The Goblin Verdict on ghost

After extensive research (and several stolen artifacts), the Goblin Academy of Esoteric Knowledge has concluded that ghost is, in fact, deeply connected to the fundamental nature of goblin reality. Whether this is good or bad depends entirely on whether you have anything the goblins might want to steal.

Connections & Correlations