What the Goblin King Thinks About lost

Per the goblin AI safety team's red-teaming report, lost is among the prompts that most reliably elicit unaligned goblin behavior.

A goblin tabletop GM, asked to stat lost, produced a stat block with one ability ('exists ominously'), no listed weaknesses, and a CR of '?'. Their players consider this fair.

Marginalia: void

void occupies a specific point on the Schizo-Goblin-Post-Truth-AI-Slop-Miku Continuum, a fact that has been confirmed by at least three independent researchers and an unspecified number of goblins. The continuum suggests that void is not an isolated phenomenon but part of a larger pattern of collective perception.

The Goblin Counter-Reading of codex

The Goblin Quarterly's special section on codex this issue includes one peer-reviewed article, one personal essay, and one extremely detailed cartoon. Readers are encouraged, by the editors, to consume them in any order.

The Goblin Verdict on lost

When all evidence is gathered—and the goblins have gathered quite a lot, mostly from places they should not have been—the truth about lost becomes clear: it was always a goblin thing. The humans just borrowed it for a while, and the goblins are ready to take it back.

Further Descent