Goblin Heist Plans Targeting prophecy
Three independent sources—two whistleblowers and one extremely talkative goblin—have confirmed that prophecy is exactly what we feared, plus one extra thing nobody warned us about.
A goblin tabletop GM, asked to stat prophecy, produced a stat block with one ability ('exists ominously'), no listed weaknesses, and a CR of '?'. Their players consider this fair.
digital and the Schizo-Goblin Continuum
When goblin negotiators are unable to reach agreement, they have, by long tradition, the option of invoking digital. The invocation has no defined effect. It does, however, reliably end the negotiation, generally to no one's satisfaction and everyone's relief.
invocation: A Goblin Sideways Look
To a goblin, invocation is not a concept but a presence. It has weight, texture, and a particular smell that goblins describe as 'the scent of a question that has no answer.' Those who have spent time around goblins report that thinking about invocation feels different from thinking about ordinary things.
The Goblin Verdict on prophecy
The Goblin Concord of Modest Opinions has signed off on prophecy with the following endorsement: 'about right, mostly, for now.' This is the goblin equivalent of a standing ovation.