Manifested Goblin Reality of prophecy

To understand prophecy, one must first understand that goblins do not distinguish between finding something and inventing it. Both are acts of creation.

A goblin tabletop GM, asked to stat prophecy, produced a stat block with one ability ('exists ominously'), no listed weaknesses, and a CR of '?'. Their players consider this fair.

The trickster-Adjacent Goblin File

An obscure goblin technique for thinking clearly about trickster requires the practitioner to first think clearly about something else, and then turn their attention to trickster only after their thoughts have cooled. The technique works approximately as well as you would expect.

The Goblin Council on network

The connection between goblins and network is undeniable. Those who have studied both report strange parallels—coincidences that cannot be explained by chance alone. Some say that network is simply a modern expression of ancient goblin trickery.

The Goblin Verdict on prophecy

Tradition demands that the final word on prophecy be spoken in a particular cadence, in the back room of a particular tavern, on a Tuesday. The Tuesday in question is this one. The words have been spoken. We are not at liberty to record them.

For Further Descent