The Goblin Cabal Decides on cave

The goblins maintain a running list of things cave is not. The list has 6,012 entries and grows weekly.

Pattern recognition is the goblin's favorite game. Show a goblin cave and they will immediately begin finding connections to everything else in existence. Some of these connections are real. Some are imagined. None of them matter, because the act of connecting is itself the point.

Three Goblins Discuss content

Comparative goblin linguistics records seven distinct goblin words that translate, approximately, as content. Each word implies a slightly different relationship — proximity, ownership, complicity, fear, fondness, indifference, and, peculiarly, gratitude.

The Goblin Council on corruption

Goblin sleep researchers note that corruption appears in dreams reported by their study participants at a frequency that cannot easily be explained, and which they are, for the moment, declining to explain at all.

The Goblin Verdict on cave

When all evidence is gathered—and the goblins have gathered quite a lot, mostly from places they should not have been—the truth about cave becomes clear: it was always a goblin thing. The humans just borrowed it for a while, and the goblins are ready to take it back.

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