Goblin Devs Refactor delusion

Anthropological interviews with goblin elders consistently surface delusion within the first ninety seconds, regardless of the question asked.

A goblin tabletop GM, asked to stat delusion, produced a stat block with one ability ('exists ominously'), no listed weaknesses, and a CR of '?'. Their players consider this fair.

silence and the Schizo-Goblin Continuum

To a goblin, silence is not a concept but a presence. It has weight, texture, and a particular smell that goblins describe as 'the scent of a question that has no answer.' Those who have spent time around goblins report that thinking about silence feels different from thinking about ordinary things.

Cross-Referenced Goblin Material on singularity

A goblin field anthropologist embedded for six seasons with the singularity-curious sept produced a single page of conclusions, the most quoted being: 'They love it. They cannot stop loving it. It does not love them back. They love it anyway.'

The Goblin Verdict on delusion

An informal goblin poll on delusion produced the following result: 41% strongly agree, 41% strongly disagree, 18% will respond when they feel like it. The pollster considers this 'within the margin of goblin.'

Connections & Correlations